Distorted Vision

Starting the summer school, our first goal was to pinpoint the specifics of our concept. While our overarching theme was that of sensory living, our individual interests and takes on that theme were rather diverse.

After rigorous deliberation we succeeded in separating the thematology into the relationship between two main areas, the human and the non-human.

Our team focused mostly on the human, playing with ideas like attention, reflection, expectation and memories, all of them included into a movement in space.


Our early ideas were those of a ‘walk’ where people would experience a distorting, disorienting or otherwise perception altering phenomenon. That walk needed to be set inside the premises of the campus, to which end we sought a space that already exhibited a strong sense of directionality and also encompassed a wide variety of viewpoints.

During this process, our thinking revolved around ideas like disruption of view, as well as distortion of understanding of space. It soon became clear that our space would not be one, but instead two pieces, one mobile and one immobile, both of them being complimentary to each other.

This led us to decide upon a glass-panoramic installation that would cover most of the site and alter the views naturally. In addition to that, we decided upon the creation of a seating space that would form the centrepiece/main viewpoint of our installation.

The next step was to determine the number of people that could interact with our installation without interfering with each other's experience. 

Concluding with our testing, the materials chosen for the visual effects were acrylic sheets covered with radiant self-adhesive film.

We  then proceeded to the creation of enough pairs of glasses for ten people, as per our previous observations.

The final product of our design and thinking process was one journey filled with expectation and surprise.

By trying to ensure that participants would receive the most from this reflecting, colouring, confusing and perception altering journey of ours, we re-defined our design resolution, fine tuning it to sight and visual understanding.